#include "CGamePlayState.h"
#include <windows.h>


CGamePlayState* CGamePlayState::m_nInstance = NULL;

CGamePlayState::CGamePlayState(void)
{
}

CGamePlayState::~CGamePlayState(void)
{
}

void CGamePlayState::Enter(void)
{
}

bool CGamePlayState::Input(void)
{
	return true;
}

void CGamePlayState::Update(float fElapsedTime)
{
}

void CGamePlayState::Render(void)
{
}

void CGamePlayState::Exit(void)
{
	if(m_nInstance)
	{
		delete m_nInstance;
		m_nInstance=NULL;
	}
}


CGamePlayState* CGamePlayState::GetInstance()
{
	if(m_nInstance == NULL)
	{
		m_nInstance = new CGamePlayState();
	}
	return m_nInstance;
}